Slime — Animal Hospital Wiki
Green Slime in Animal Hospital: floor and bed spread, hold E to clean, Sanity cost on large patches, and movement block.
Last updated: 2026-06-19
Slime Spread Behavior
Green Slime or sludge spawns on floors and hospital beds, spreading slowly to limit movement. Players and patients crossing patches may suffer Sanity loss or movement hindrance depending on patch size. Larger slime pools cost bigger Sanity hits when cleaned—community guides warn cleaning huge spreads hurts more than small puddles.
Environmental hazard, not admit-based. Appears any Shift, any wing. Often overlooked during Ambulance when runners sprint past and accumulate Sanity tax.
Hold E to clean interact until patch gone. Multiple players can prioritize different patches in co-op.
Cleaning Protocol
Clear slime near check-in paths first so shutter player rotates safely. Then treatment room floors before placing fainted patients on beds—slime on bed slows care.
Small patch: quick E hold. Large patch: sip Coffee before cleaning or assign high Sanity player.
Do not clean mid Skinwalker chase—survival order matters.
Patients and Slime
Patients pathing through slime may delay treatment timers indirectly. Clean before critical escorts when possible.
Fainted body drag across slime slows sixty-second fainting window—route around or clean first.
Bed Monster grab zones worse near slippery floors—combined room hazards teach map awareness.
Co-op Cleaning Rotation
Assign "slime runner" during Ambulance down times between admits. Not everyone job unless you are that runner.
Call patch location: "Slime Room 2 bed" for targeted response.
Extinguisher player sometimes doubles as slime cleaner when no fire active—tool loadout synergy.
Sanity Tradeoffs
Ignore tiny hallway patch if rushing critical patient—accept minor loss versus timer fail.
Massive lobby patch before Shift start worth cleaning during calm—prevents stack later.
Doctor does not heal from cleaning—no passive reward, only prevention.
Common Mistakes
Shooting or tasering slime. Trying to jump over forever—patch remains for teammates.
Cleaning during Ceiling Monster without looking down—double drain if camera tilts up.
Forgetting beds can hold slime—patients appear to glitch when bed covered.
Field Guide Notes
Green Slime or sludge spawns on floors and hospital beds, spreading slowly to limit movement. Players and patients crossing patches may suffer Sanity loss or movement hindrance depending on patch size. Larger slime pools cost bigger Sanity hits when cleaned—community guides warn cleaning huge spreads hurts more than small puddles. Environmental hazard, not admit-based. Appears any Shift, any wing. Often overlooked during Ambulance when runners sprint past and accumulate Sanity tax.
Hold E to clean interact until patch gone. Multiple players can prioritize different patches in co-op. Clear slime near check-in paths first so shutter player rotates safely. Then treatment room floors before placing fainted patients on beds—slime on bed slows care. Small patch: quick E hold. Large patch: sip Coffee before cleaning or assign high Sanity player. Do not clean mid Skinwalker chase—survival order matters. Patients pathing through slime may delay treatment timers indirectly. Clean before critical escorts when possible.
Small patch: quick E hold. Large patch: sip Coffee before cleaning or assign high Sanity player. Do not clean mid Skinwalker chase—survival order matters. Patients pathing through slime may delay treatment timers indirectly. Clean before critical escorts when possible. Fainted body drag across slime slows sixty-second fainting window—route around or clean first. Bed Monster grab zones worse near slippery floors—combined room hazards teach map awareness. Assign "slime runner" during Ambulance down times between admits. Not everyone job unless you are that runner.
Patients pathing through slime may delay treatment timers indirectly. Clean before critical escorts when possible. Fainted body drag across slime slows sixty-second fainting window—route around or clean first. Bed Monster grab zones worse near slippery floors—combined room hazards teach map awareness. Assign "slime runner" during Ambulance down times between admits. Not everyone job unless you are that runner. Call patch location: "Slime Room 2 bed" for targeted response. Extinguisher player sometimes doubles as slime cleaner when no fire active—tool loadout synergy.
Bed Monster grab zones worse near slippery floors—combined room hazards teach map awareness. Assign "slime runner" during Ambulance down times between admits. Not everyone job unless you are that runner. Call patch location: "Slime Room 2 bed" for targeted response. Extinguisher player sometimes doubles as slime cleaner when no fire active—tool loadout synergy. Ignore tiny hallway patch if rushing critical patient—accept minor loss versus timer fail. Massive lobby patch before Shift start worth cleaning during calm—prevents stack later.
Call patch location: "Slime Room 2 bed" for targeted response. Extinguisher player sometimes doubles as slime cleaner when no fire active—tool loadout synergy. Ignore tiny hallway patch if rushing critical patient—accept minor loss versus timer fail. Massive lobby patch before Shift start worth cleaning during calm—prevents stack later. Doctor does not heal from cleaning—no passive reward, only prevention. Shooting or tasering slime. Trying to jump over forever—patch remains for teammates.
Ignore tiny hallway patch if rushing critical patient—accept minor loss versus timer fail. Massive lobby patch before Shift start worth cleaning during calm—prevents stack later. Doctor does not heal from cleaning—no passive reward, only prevention. Shooting or tasering slime. Trying to jump over forever—patch remains for teammates. Cleaning during Ceiling Monster without looking down—double drain if camera tilts up. Forgetting beds can hold slime—patients appear to glitch when bed covered.
Doctor does not heal from cleaning—no passive reward, only prevention. Shooting or tasering slime. Trying to jump over forever—patch remains for teammates. Cleaning during Ceiling Monster without looking down—double drain if camera tilts up. Forgetting beds can hold slime—patients appear to glitch when bed covered. Green Slime or sludge spawns on floors and hospital beds, spreading slowly to limit movement. Players and patients crossing patches may suffer Sanity loss or movement hindrance depending on patch size. Larger slime pools cost bigger Sanity hits when cleaned—community guides warn cleaning huge spreads.
Cleaning during Ceiling Monster without looking down—double drain if camera tilts up. Forgetting beds can hold slime—patients appear to glitch when bed covered. Green Slime or sludge spawns on floors and hospital beds, spreading slowly to limit movement. Players and patients crossing patches may suffer Sanity loss or movement hindrance depending on patch size. Larger slime pools cost bigger Sanity hits when cleaned—community guides warn cleaning huge spreads hurts more than small puddles.
When reviewing slime during a busy Shift, pause check-in if an emergency notification appears. Cross-check Shutters, CCTV, and appointment paperwork before admitting anyone related to this topic. A single verified mistake here costs more Sanity than a cautious extra ten seconds at the desk. (enemiesslime-0)
Quick Reference
Slime always answers to hold E cleaning.
| Patch Size | Action | Risk |
|---|---|---|
| Small | Hold E briefly | Low Sanity cost |
| Large | Coffee then clean | Higher drain |
| On bed | Clean before treat | Blocks care |
| Weapons | No effect | Waste time |